VIDEO GAME THEORY

YEAR:Spring 2014

SIZE:200000 SF

LOCATION:Akihabara Tokyo, Japan

 

Recently Amazon.com has moved into the testing phase for automated drone delivery systems. This comes in addition to automated warehouse robots that the company already uses in many of their shipping facilities. Based on these developments a distribution center was envisioned that makes use of the very same automated systems to not only delivery packages but also create space using their choreographed movements. Processing program language is used to generate patterns of move­ment for simulated robotic delivery systems.

The robots are instructed to avoid each other and people, in addition to their primary directive of delivering packages. This base behavior is further modified by a “curiosity’ or a desire to search out new unoccupied spaces within their allotted territory. this be­havior can be predicted and modified to create time-based spaces within the large distri­bution center floor. The logic of the delivery system mimics the logic generated by video game programmers for their characters. When all these el­ements combine a constantly shifting landscape of large and small spaces are created by the movement of the delivery robots.

PROJECT INFO

YEAR: Spring 2014

SIZE: 200000 SF

LOCATION: Akihabara Tokyo, Japan

Recently Amazon.com has moved into the testing phase for automated drone delivery systems. This comes in addition to automated warehouse robots that the company already uses in many of their shipping facilities. Based on these developments a distribution center was envisioned that makes use of the very same automated systems to not only delivery packages but also create space using their choreographed movements. Processing program language is used to generate patterns of move­ment for simulated robotic delivery systems.

The robots are instructed to avoid each other and people, in addition to their primary directive of delivering packages. This base behavior is further modified by a “curiosity' or a desire to search out new unoccupied spaces within their allotted territory. this be­havior can be predicted and modified to create time-based spaces within the large distri­bution center floor. The logic of the delivery system mimics the logic generated by video game programmers for their characters. When all these el­ements combine a constantly shifting landscape of large and small spaces are created by the movement of the delivery robots.